The Great Turtle Bay Makeover

Digger's HomeWorld (MC 1.13.2 ) is getting a complete makeover!
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In preparation for the transition to Minecraft 1.14, the entire capital city of Centerville is combining with the Turtle Bay Waterfront area to become one community. Turtle Bay will be the center of commerce and activity for the expanding world.
At the shoreline, the Port District is the Shipping interface to the rest of the world beyond the sea. It is connected to the Warehouse District on the other end of town via an underground freight system.

The Royal Inn

The Royal Inn was originally constructed on the back slopes of Sandy Point in our Desert Sands world back in MC 1.12. When we created Turtle Bay, the Royal Inn was its first permanent residential structure. The plan, when conceived, was to build a large Tudor style inn for guests to relax before journeying beyond our shores. However, I goofed and it became this monstrosity. We like it and it somehow seemed to fit with the rest of Centerville in MC 1.13. Since then, Centerville has been renamed to Turtle Bay and most of the original structures were demolished to accommodate the Great Turtle Bay Makeover.

Big Forest Mining Company Item Retrieval System
The Big Forest Mining Company Item Retrieval System is now available as a worldmap zip-file download

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It's done! The item retrieval system is finished. Inspired by a designs from youtube artists Ipismai and CobblestoneAndDirt . Make sure to check them out. I borrowed Cobble's one-wide timed loader design for the final product... I made several attempts at reproducing and enhancing their examples. The main goals became to reduce the overall footprint, make it scalable, and most of all practical to use in SMP.

The Royal Inn Stables is Here! (Created in 1.13, Works in 1.14)

The finished Royal Inn Stables compliments the Royal Inn project. It is now featured in the Great Turtle Bay Makeover project and will be included in the downloadable world map. Built in MC 1.13.2, we have successfully used it in 1.14.  

Digger's Modular Farm System


Digger's Modular Farm System is now a downloadable World Map (MC 1.13.2)  
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I first saw this concept on a YouTube video Mumbo Jumbo, Frilioth, and others. But these designs are villager based designs and I just can't keep those pesky villagers to stay put. So... I decided to take a more semi-automated approach. Something that was a little easier to do in SMP and could evolve as the player's fortunes grow. Quite honestly, you only ever need so many Beetroots...

The system is still manually planted, but has a convenient water harvesting mechanism, and can easily scale to what configuration you want. It can funnel the entire harvest into our modular sorting system, which in turn is designed to sit on top of an item retrieval system. The system includes a stackable module for every type of crop (only limited by how tall you want to make it) as well as the different animal.